Improve stack usage for flood filling
* Make flood filling logic iterative (vs recursive) I basically tried one-to-one conversions here to avoid mistakes. probably it has a room for later optimizations. * Use explicit malloc (vs variables on stack) to allocate the work area. * Estimate the amount of memory for the work area dynamically from the image size, instead of using a constant FLOOD_FILL_MAX_DEPTH, which is too big in the most cases.
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c6fc67088a
commit
772cd3e73f
3 changed files with 119 additions and 35 deletions
117
lib/identify.c
117
lib/identify.c
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@ -122,52 +122,99 @@ static void perspective_unmap(const double *c,
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* Span-based floodfill routine
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*/
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#define FLOOD_FILL_MAX_DEPTH 4096
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typedef void (*span_func_t)(void *user_data, int y, int left, int right);
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static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
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span_func_t func, void *user_data,
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int depth)
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static void flood_fill_seed(struct quirc *q,
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int x0, int y0,
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int from, int to,
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span_func_t func, void *user_data)
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{
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int left = x;
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int right = x;
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struct quirc_flood_fill_vars *const stack = q->flood_fill_vars;
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const size_t stack_size = q->num_flood_fill_vars;
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const struct quirc_flood_fill_vars *const last_vars =
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&stack[stack_size - 1];
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struct quirc_flood_fill_vars *vars;
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struct quirc_flood_fill_vars *next_vars;
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int i;
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quirc_pixel_t *row = q->pixels + y * q->w;
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quirc_pixel_t *row;
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if (depth >= FLOOD_FILL_MAX_DEPTH)
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return;
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/* Set up the first context */
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next_vars = stack;
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next_vars->x = x0;
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next_vars->y = y0;
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while (left > 0 && row[left - 1] == from)
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left--;
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call:
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vars = next_vars;
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vars->left = vars->x;
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vars->right = vars->x;
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while (right < q->w - 1 && row[right + 1] == from)
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right++;
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row = q->pixels + vars->y * q->w;
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while (vars->left > 0 && row[vars->left - 1] == from)
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vars->left--;
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while (vars->right < q->w - 1 && row[vars->right + 1] == from)
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vars->right++;
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/* Fill the extent */
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for (i = left; i <= right; i++)
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for (i = vars->left; i <= vars->right; i++)
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row[i] = to;
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if (func)
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func(user_data, y, left, right);
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func(user_data, vars->y, vars->left, vars->right);
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/* Seed new flood-fills */
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if (y > 0) {
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row = q->pixels + (y - 1) * q->w;
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for (i = left; i <= right; i++)
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if (row[i] == from)
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flood_fill_seed(q, i, y - 1, from, to,
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func, user_data, depth + 1);
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if (vars == last_vars) {
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return;
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}
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if (y < q->h - 1) {
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row = q->pixels + (y + 1) * q->w;
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/* Seed new flood-fills */
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if (vars->y > 0) {
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row = q->pixels + (vars->y - 1) * q->w;
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for (i = left; i <= right; i++)
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if (row[i] == from)
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flood_fill_seed(q, i, y + 1, from, to,
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func, user_data, depth + 1);
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for (i = vars->left; i <= vars->right; i++)
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if (row[i] == from) {
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/* Save the current context */
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vars->i = i;
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vars->pc = 1;
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/* Set up the next context */
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next_vars = vars + 1;
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next_vars->x = i;
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next_vars->y = vars->y - 1;
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goto call;
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return_from_call1: ;
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}
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}
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if (vars->y < q->h - 1) {
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row = q->pixels + (vars->y + 1) * q->w;
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for (i = vars->left; i <= vars->right; i++)
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if (row[i] == from) {
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/* Save the current context */
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vars->i = i;
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vars->pc = 2;
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/* Set up the next context */
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next_vars = vars + 1;
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next_vars->x = i;
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next_vars->y = vars->y + 1;
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goto call;
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return_from_call2: ;
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}
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}
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if (vars > stack) {
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/* Restore the previous context */
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vars--;
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i = vars->i;
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if (vars->pc == 1) {
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row = q->pixels + (vars->y - 1) * q->w;
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goto return_from_call1;
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}
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row = q->pixels + (vars->y + 1) * q->w;
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goto return_from_call2;
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}
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}
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@ -260,7 +307,7 @@ static int region_code(struct quirc *q, int x, int y)
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box->seed.y = y;
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box->capstone = -1;
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flood_fill_seed(q, x, y, pixel, region, area_count, box, 0);
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flood_fill_seed(q, x, y, pixel, region, area_count, box);
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return region;
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}
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@ -330,7 +377,7 @@ static void find_region_corners(struct quirc *q,
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psd.scores[0] = -1;
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flood_fill_seed(q, region->seed.x, region->seed.y,
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rcode, QUIRC_PIXEL_BLACK,
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find_one_corner, &psd, 0);
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find_one_corner, &psd);
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psd.ref.x = psd.corners[0].x - psd.ref.x;
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psd.ref.y = psd.corners[0].y - psd.ref.y;
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@ -348,7 +395,7 @@ static void find_region_corners(struct quirc *q,
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flood_fill_seed(q, region->seed.x, region->seed.y,
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QUIRC_PIXEL_BLACK, rcode,
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find_other_corners, &psd, 0);
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find_other_corners, &psd);
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}
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static void record_capstone(struct quirc *q, int ring, int stone)
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@ -966,10 +1013,10 @@ static void record_qr_grid(struct quirc *q, int a, int b, int c)
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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qr->align_region, QUIRC_PIXEL_BLACK,
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NULL, NULL, 0);
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NULL, NULL);
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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QUIRC_PIXEL_BLACK, qr->align_region,
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find_leftmost_to_line, &psd, 0);
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find_leftmost_to_line, &psd);
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}
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}
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23
lib/quirc.c
23
lib/quirc.c
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@ -41,6 +41,7 @@ void quirc_destroy(struct quirc *q)
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same size, so we need to be careful here to avoid a double free */
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if (!QUIRC_PIXEL_ALIAS_IMAGE)
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free(q->pixels);
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free(q->flood_fill_vars);
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free(q);
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}
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@ -48,6 +49,8 @@ int quirc_resize(struct quirc *q, int w, int h)
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{
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uint8_t *image = NULL;
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quirc_pixel_t *pixels = NULL;
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size_t num_vars;
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struct quirc_flood_fill_vars *vars = NULL;
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/*
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* XXX: w and h should be size_t (or at least unsigned) as negatives
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goto fail;
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}
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/*
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* alloc the work area for the flood filling logic.
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*
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* the size was chosen with the following assumptions and observations:
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*
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* - rings are the regions which requires the biggest work area.
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* - they consumes the most when they are rotated by about 45 degree.
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* in that case, the necessary depth is about (2 * height_of_the_ring).
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* - the maximum height of rings would be about 1/3 of the image height.
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*/
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num_vars = h * 2 / 3;
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vars = malloc(sizeof(*vars) * num_vars);
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if (!vars)
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goto fail;
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/* alloc succeeded, update `q` with the new size and buffers */
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q->w = w;
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q->h = h;
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free(q->pixels);
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q->pixels = pixels;
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}
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free(q->flood_fill_vars);
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q->flood_fill_vars = vars;
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q->num_flood_fill_vars = num_vars;
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return 0;
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/* NOTREACHED */
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fail:
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free(image);
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free(pixels);
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free(vars);
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return -1;
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}
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#ifndef QUIRC_INTERNAL_H_
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#define QUIRC_INTERNAL_H_
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#include <stdlib.h>
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#include "quirc.h"
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#define QUIRC_PIXEL_WHITE 0
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double c[QUIRC_PERSPECTIVE_PARAMS];
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};
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struct quirc_flood_fill_vars {
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int x;
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int y;
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int right;
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int left;
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int i;
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int pc; /* caller id */
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};
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struct quirc {
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uint8_t *image;
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quirc_pixel_t *pixels;
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int num_grids;
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struct quirc_grid grids[QUIRC_MAX_GRIDS];
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size_t num_flood_fill_vars;
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struct quirc_flood_fill_vars *flood_fill_vars;
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};
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/************************************************************************
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