Merge pull request #100 from yamt/flood-fill2
Improve stack usage for flood filling
This commit is contained in:
commit
5adb7597c1
3 changed files with 186 additions and 27 deletions
167
lib/identify.c
167
lib/identify.c
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@ -16,6 +16,7 @@
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#include <limits.h>
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#include <limits.h>
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#include <string.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h>
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#include "quirc_internal.h"
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#include "quirc_internal.h"
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@ -122,21 +123,23 @@ static void perspective_unmap(const double *c,
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* Span-based floodfill routine
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* Span-based floodfill routine
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*/
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*/
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#define FLOOD_FILL_MAX_DEPTH 4096
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typedef void (*span_func_t)(void *user_data, int y, int left, int right);
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typedef void (*span_func_t)(void *user_data, int y, int left, int right);
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static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
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static void flood_fill_line(struct quirc *q, int x, int y,
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int from, int to,
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span_func_t func, void *user_data,
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span_func_t func, void *user_data,
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int depth)
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int *leftp, int *rightp)
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{
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{
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int left = x;
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quirc_pixel_t *row;
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int right = x;
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int left;
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int right;
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int i;
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int i;
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quirc_pixel_t *row = q->pixels + y * q->w;
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if (depth >= FLOOD_FILL_MAX_DEPTH)
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row = q->pixels + y * q->w;
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return;
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QUIRC_ASSERT(row[x] == from);
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left = x;
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right = x;
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while (left > 0 && row[left - 1] == from)
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while (left > 0 && row[left - 1] == from)
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left--;
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left--;
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@ -148,26 +151,132 @@ static void flood_fill_seed(struct quirc *q, int x, int y, int from, int to,
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for (i = left; i <= right; i++)
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for (i = left; i <= right; i++)
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row[i] = to;
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row[i] = to;
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/* Return the processed range */
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*leftp = left;
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*rightp = right;
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if (func)
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if (func)
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func(user_data, y, left, right);
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func(user_data, y, left, right);
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/* Seed new flood-fills */
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if (y > 0) {
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row = q->pixels + (y - 1) * q->w;
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for (i = left; i <= right; i++)
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if (row[i] == from)
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flood_fill_seed(q, i, y - 1, from, to,
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func, user_data, depth + 1);
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}
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}
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if (y < q->h - 1) {
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static struct quirc_flood_fill_vars *flood_fill_call_next(
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row = q->pixels + (y + 1) * q->w;
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struct quirc *q,
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quirc_pixel_t *row,
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int from, int to,
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span_func_t func, void *user_data,
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struct quirc_flood_fill_vars *vars,
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int direction)
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{
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int *leftp;
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for (i = left; i <= right; i++)
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if (direction < 0) {
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if (row[i] == from)
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leftp = &vars->left_up;
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flood_fill_seed(q, i, y + 1, from, to,
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} else {
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func, user_data, depth + 1);
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leftp = &vars->left_down;
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}
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while (*leftp <= vars->right) {
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if (row[*leftp] == from) {
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struct quirc_flood_fill_vars *next_vars;
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int next_left;
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/* Set up the next context */
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next_vars = vars + 1;
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next_vars->y = vars->y + direction;
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/* Fill the extent */
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flood_fill_line(q,
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*leftp,
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next_vars->y,
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from, to,
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func, user_data,
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&next_left,
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&next_vars->right);
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next_vars->left_down = next_left;
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next_vars->left_up = next_left;
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return next_vars;
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}
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(*leftp)++;
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}
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return NULL;
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}
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static void flood_fill_seed(struct quirc *q,
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int x0, int y0,
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int from, int to,
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span_func_t func, void *user_data)
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{
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struct quirc_flood_fill_vars *const stack = q->flood_fill_vars;
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const size_t stack_size = q->num_flood_fill_vars;
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const struct quirc_flood_fill_vars *const last_vars =
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&stack[stack_size - 1];
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QUIRC_ASSERT(from != to);
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QUIRC_ASSERT(q->pixels[y0 * q->w + x0] == from);
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struct quirc_flood_fill_vars *next_vars;
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int next_left;
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/* Set up the first context */
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next_vars = stack;
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next_vars->y = y0;
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/* Fill the extent */
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flood_fill_line(q, x0, next_vars->y, from, to,
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func, user_data,
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&next_left, &next_vars->right);
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next_vars->left_down = next_left;
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next_vars->left_up = next_left;
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while (true) {
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struct quirc_flood_fill_vars * const vars = next_vars;
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quirc_pixel_t *row;
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if (vars == last_vars) {
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/*
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* "Stack overflow".
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* Just stop and return.
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* This can be caused by very complex shapes in
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* the image, which is not likely a part of
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* a valid QR code anyway.
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*/
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break;
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}
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/* Seed new flood-fills */
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if (vars->y > 0) {
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row = q->pixels + (vars->y - 1) * q->w;
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next_vars = flood_fill_call_next(q, row,
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from, to,
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func, user_data,
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vars, -1);
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if (next_vars != NULL) {
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continue;
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}
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}
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if (vars->y < q->h - 1) {
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row = q->pixels + (vars->y + 1) * q->w;
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next_vars = flood_fill_call_next(q, row,
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from, to,
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func, user_data,
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vars, 1);
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if (next_vars != NULL) {
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continue;
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}
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}
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if (vars > stack) {
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/* Restore the previous context */
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next_vars = vars - 1;
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continue;
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}
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/* We've done. */
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break;
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}
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}
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}
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}
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@ -260,7 +369,7 @@ static int region_code(struct quirc *q, int x, int y)
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box->seed.y = y;
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box->seed.y = y;
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box->capstone = -1;
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box->capstone = -1;
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flood_fill_seed(q, x, y, pixel, region, area_count, box, 0);
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flood_fill_seed(q, x, y, pixel, region, area_count, box);
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return region;
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return region;
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}
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}
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@ -330,7 +439,7 @@ static void find_region_corners(struct quirc *q,
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psd.scores[0] = -1;
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psd.scores[0] = -1;
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flood_fill_seed(q, region->seed.x, region->seed.y,
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flood_fill_seed(q, region->seed.x, region->seed.y,
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rcode, QUIRC_PIXEL_BLACK,
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rcode, QUIRC_PIXEL_BLACK,
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find_one_corner, &psd, 0);
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find_one_corner, &psd);
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psd.ref.x = psd.corners[0].x - psd.ref.x;
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psd.ref.x = psd.corners[0].x - psd.ref.x;
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psd.ref.y = psd.corners[0].y - psd.ref.y;
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psd.ref.y = psd.corners[0].y - psd.ref.y;
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@ -348,7 +457,7 @@ static void find_region_corners(struct quirc *q,
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flood_fill_seed(q, region->seed.x, region->seed.y,
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flood_fill_seed(q, region->seed.x, region->seed.y,
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QUIRC_PIXEL_BLACK, rcode,
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QUIRC_PIXEL_BLACK, rcode,
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find_other_corners, &psd, 0);
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find_other_corners, &psd);
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}
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}
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static void record_capstone(struct quirc *q, int ring, int stone)
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static void record_capstone(struct quirc *q, int ring, int stone)
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@ -966,10 +1075,10 @@ static void record_qr_grid(struct quirc *q, int a, int b, int c)
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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qr->align_region, QUIRC_PIXEL_BLACK,
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qr->align_region, QUIRC_PIXEL_BLACK,
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NULL, NULL, 0);
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NULL, NULL);
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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flood_fill_seed(q, reg->seed.x, reg->seed.y,
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QUIRC_PIXEL_BLACK, qr->align_region,
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QUIRC_PIXEL_BLACK, qr->align_region,
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find_leftmost_to_line, &psd, 0);
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find_leftmost_to_line, &psd);
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}
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}
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}
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}
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35
lib/quirc.c
35
lib/quirc.c
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@ -41,6 +41,7 @@ void quirc_destroy(struct quirc *q)
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same size, so we need to be careful here to avoid a double free */
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same size, so we need to be careful here to avoid a double free */
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if (!QUIRC_PIXEL_ALIAS_IMAGE)
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if (!QUIRC_PIXEL_ALIAS_IMAGE)
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free(q->pixels);
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free(q->pixels);
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free(q->flood_fill_vars);
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free(q);
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free(q);
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}
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}
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@ -48,6 +49,9 @@ int quirc_resize(struct quirc *q, int w, int h)
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{
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{
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uint8_t *image = NULL;
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uint8_t *image = NULL;
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quirc_pixel_t *pixels = NULL;
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quirc_pixel_t *pixels = NULL;
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size_t num_vars;
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size_t vars_byte_size;
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struct quirc_flood_fill_vars *vars = NULL;
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/*
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/*
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* XXX: w and h should be size_t (or at least unsigned) as negatives
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* XXX: w and h should be size_t (or at least unsigned) as negatives
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@ -86,6 +90,33 @@ int quirc_resize(struct quirc *q, int w, int h)
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goto fail;
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goto fail;
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}
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}
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/*
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* alloc the work area for the flood filling logic.
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*
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* the size was chosen with the following assumptions and observations:
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*
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* - rings are the regions which requires the biggest work area.
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* - they consumes the most when they are rotated by about 45 degree.
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* in that case, the necessary depth is about (2 * height_of_the_ring).
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* - the maximum height of rings would be about 1/3 of the image height.
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*/
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if ((size_t)h * 2 / 2 != h) {
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goto fail; /* size_t overflow */
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}
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num_vars = (size_t)h * 2 / 3;
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if (num_vars == 0) {
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num_vars = 1;
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}
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vars_byte_size = sizeof(*vars) * num_vars;
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if (vars_byte_size / sizeof(*vars) != num_vars) {
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goto fail; /* size_t overflow */
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}
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vars = malloc(vars_byte_size);
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if (!vars)
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goto fail;
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/* alloc succeeded, update `q` with the new size and buffers */
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/* alloc succeeded, update `q` with the new size and buffers */
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q->w = w;
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q->w = w;
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q->h = h;
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q->h = h;
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@ -95,12 +126,16 @@ int quirc_resize(struct quirc *q, int w, int h)
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free(q->pixels);
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free(q->pixels);
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q->pixels = pixels;
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q->pixels = pixels;
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}
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}
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free(q->flood_fill_vars);
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q->flood_fill_vars = vars;
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q->num_flood_fill_vars = num_vars;
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return 0;
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return 0;
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/* NOTREACHED */
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/* NOTREACHED */
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fail:
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fail:
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free(image);
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free(image);
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free(pixels);
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free(pixels);
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free(vars);
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return -1;
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return -1;
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}
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}
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@ -17,8 +17,13 @@
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#ifndef QUIRC_INTERNAL_H_
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#ifndef QUIRC_INTERNAL_H_
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#define QUIRC_INTERNAL_H_
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#define QUIRC_INTERNAL_H_
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#include <assert.h>
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#include <stdlib.h>
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#include "quirc.h"
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#include "quirc.h"
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#define QUIRC_ASSERT(a) assert(a)
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#define QUIRC_PIXEL_WHITE 0
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#define QUIRC_PIXEL_WHITE 0
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#define QUIRC_PIXEL_BLACK 1
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#define QUIRC_PIXEL_BLACK 1
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#define QUIRC_PIXEL_REGION 2
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#define QUIRC_PIXEL_REGION 2
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@ -75,6 +80,13 @@ struct quirc_grid {
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double c[QUIRC_PERSPECTIVE_PARAMS];
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double c[QUIRC_PERSPECTIVE_PARAMS];
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};
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};
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struct quirc_flood_fill_vars {
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int y;
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int right;
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int left_up;
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int left_down;
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};
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struct quirc {
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struct quirc {
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uint8_t *image;
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uint8_t *image;
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quirc_pixel_t *pixels;
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quirc_pixel_t *pixels;
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@ -89,6 +101,9 @@ struct quirc {
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int num_grids;
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int num_grids;
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struct quirc_grid grids[QUIRC_MAX_GRIDS];
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struct quirc_grid grids[QUIRC_MAX_GRIDS];
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size_t num_flood_fill_vars;
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struct quirc_flood_fill_vars *flood_fill_vars;
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};
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};
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/************************************************************************
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/************************************************************************
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