From b46ac91928f5fb332d04f595730e5e29164f74da Mon Sep 17 00:00:00 2001 From: Aaron Raimist Date: Wed, 1 May 2019 19:31:23 -0500 Subject: [PATCH] Convert README.rst to markdown Signed-off-by: Aaron Raimist --- README.rst => README.md | 175 ++++++++++++++++++---------------------- 1 file changed, 80 insertions(+), 95 deletions(-) rename README.rst => README.md (68%) diff --git a/README.rst b/README.md similarity index 68% rename from README.rst rename to README.md index b05de38..8268a98 100644 --- a/README.rst +++ b/README.md @@ -1,78 +1,75 @@ -Olm -=== +# Olm An implementation of the Double Ratchet cryptographic ratchet described by https://whispersystems.org/docs/specifications/doubleratchet/, written in C and C++11 and exposed as a C API. -The specification of the Olm ratchet can be found in ``_. +The specification of the Olm ratchet can be found in [docs/olm.md](docs/olm.md). This library also includes an implementation of the Megolm cryptographic -ratchet, as specified in ``_. +ratchet, as specified in [docs/megolm.md](docs/megolm.md). -Building --------- +## Building To build olm as a shared library run either: -.. code:: bash - - cmake . -Bbuild - cmake --build build +```bash +cmake . -Bbuild +cmake --build build +``` or: -.. code:: bash - - make +```bash +make +``` Using cmake is the preferred method for building the shared library; the Makefile may be removed in the future. To run the tests when using cmake, run: -.. code:: bash - - cd build/tests - ctest . - +```bash +cd build/tests +ctest . +``` To run the tests when using make, run: -.. code:: bash - - make test +```bash +make test +``` To build the JavaScript bindings, install emscripten from http://kripken.github.io/emscripten-site/ and then run: -.. code:: bash - - make js +```bash +make js +``` Note that if you run emscripten in a docker container, you need to pass through the EMCC_CLOSURE_ARGS environment variable. To build the android project for Android bindings, run: -.. code:: bash - - cd android - ./gradlew clean assembleRelease +```bash +cd android +./gradlew clean assembleRelease +``` To build the Xcode workspace for Objective-C bindings, run: -.. code:: bash - - cd xcode - pod install - open OLMKit.xcworkspace +```bash +cd xcode +pod install +open OLMKit.xcworkspace +``` To build the Python bindings, first build olm as a shared library as above, and then run: -.. code:: bash - - cd python - make +```bash +cd python +make +``` to make both the Python 2 and Python 3 bindings. To make only one version, use ``make olm-python2`` or ``make olm-python3`` instead of just ``make``. @@ -80,27 +77,25 @@ to make both the Python 2 and Python 3 bindings. To make only one version, use To build olm as a static library (which still needs libstdc++ dynamically) run either: -.. code:: bash - - cmake . -Bbuild -DBUILD_SHARED_LIBS=NO - cmake --build build +```bash +cmake . -Bbuild -DBUILD_SHARED_LIBS=NO +cmake --build build +``` or -.. code:: bash - - make static +```bash +make static +``` The library can also be used as a dependency with CMake using: -.. code:: cmake +```cmake +find_package(Olm::Olm REQUIRED) +target_link_libraries(my_exe Olm::Olm) +``` - find_package(Olm::Olm REQUIRED) - target_link_libraries(my_exe Olm::Olm) - - -Release process ---------------- +## Release process First: bump version numbers in ``common.mk``, ``CMakeLists.txt``, ``javascript/package.json``, ``python/olm/__version__.py``, ``OLMKit.podspec``, @@ -113,34 +108,32 @@ git. It's probably sensible to do the above on a release branch (``release-vx.y.z`` by convention), and merge back to master once the release is complete. -.. code:: bash +```bash +make clean - make clean +# build and test C library +make test - # build and test C library - make test +# build and test JS wrapper +make js +(cd javascript && npm run test) +npm pack javascript - # build and test JS wrapper - make js - (cd javascript && npm run test) - npm pack javascript +VERSION=x.y.z +scp olm-$VERSION.tgz packages@ares.matrix.org:packages/npm/olm/ +git tag $VERSION -s +git push --tags - VERSION=x.y.z - scp olm-$VERSION.tgz packages@ares.matrix.org:packages/npm/olm/ - git tag $VERSION -s - git push --tags +# OLMKit CocoaPod release +# Make sure the version OLMKit.podspec is the same as the git tag +# (this must be checked before git tagging) +pod spec lint OLMKit.podspec --use-libraries --allow-warnings +pod trunk push OLMKit.podspec --use-libraries --allow-warnings +# Check the pod has been successully published with: +pod search OLMKit +``` - # OLMKit CocoaPod release - # Make sure the version OLMKit.podspec is the same as the git tag - # (this must be checked before git tagging) - pod spec lint OLMKit.podspec --use-libraries --allow-warnings - pod trunk push OLMKit.podspec --use-libraries --allow-warnings - # Check the pod has been successully published with: - pod search OLMKit - - -Design ------- +## Design Olm is designed to be easy port to different platforms and to be easy to write bindings for. @@ -150,46 +143,40 @@ API. As development has progressed, it has become clear that C++ gives little advantage, and new functionality is being added in C, with C++ parts being rewritten as the need ariases. -Error Handling -~~~~~~~~~~~~~~ +### Error Handling All C functions in the API for olm return ``olm_error()`` on error. This makes it easy to check for error conditions within the language bindings. -Random Numbers -~~~~~~~~~~~~~~ +### Random Numbers Olm doesn't generate random numbers itself. Instead the caller must provide the random data. This makes it easier to port the library to different platforms since the caller can use whatever cryptographic random number generator their platform provides. -Memory -~~~~~~ +### Memory Olm avoids calling malloc or allocating memory on the heap itself. Instead the library calculates how much memory will be needed to hold the output and the caller supplies a buffer of the appropriate size. -Output Encoding -~~~~~~~~~~~~~~~ +### Output Encoding Binary output is encoded as base64 so that languages that prefer unicode strings will find it easier to handle the output. -Dependencies -~~~~~~~~~~~~ +### Dependencies Olm uses pure C implementations of the cryptographic primitives used by the ratchet. While this decreases the performance it makes it much easier to compile the library for different architectures. -Contributing ------------- -Please see ``_ when making contributions to the library. +## Contributing -Security assessment -------------------- +Please see [CONTRIBUTING.md](CONTRIBUTING.md) when making contributions to the library. + +## Security assessment Olm 1.3.0 was independently assessed by NCC Group's Cryptography Services Practive in September 2016 to check for security issues: you can read all @@ -197,18 +184,16 @@ about it at https://www.nccgroup.trust/us/our-research/matrix-olm-cryptographic-review/ and https://matrix.org/blog/2016/11/21/matrixs-olm-end-to-end-encryption-security-assessment-released-and-implemented-cross-platform-on-riot-at-last/ -Bug reports ------------ +## Bug reports + Please file bug reports at https://github.com/matrix-org/olm/issues -What's an olm? --------------- +## What's an olm? It's a really cool species of European troglodytic salamander. http://www.postojnska-jama.eu/en/come-and-visit-us/vivarium-proteus/ -Legal Notice ------------- +## Legal Notice The software may be subject to the U.S. export control laws and regulations and by downloading the software the user certifies that he/she/it is