Use a rule to make the build directories
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1 changed files with 11 additions and 8 deletions
19
Makefile
19
Makefile
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@ -2,7 +2,7 @@
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# Make sure that the build directory exists.
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# We can't check the build directory into git because it is empty.
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BUILD_DIR := $(shell mkdir -p build/release build/debug build/javascript build/tests; echo build)
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BUILD_DIR := build
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RELEASE_OPTIMIZE_FLAGS ?= -g -O3
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DEBUG_OPTIMIZE_FLAGS ?= -g -O0
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JS_OPTIMIZE_FLAGS ?= -O3
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@ -25,7 +25,6 @@ JS_OBJECTS := $(patsubst src/%,$(BUILD_DIR)/javascript/%,$(patsubst %.c,%.js.bc,
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JS_PRE := $(wildcard javascript/*pre.js)
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JS_POST := $(wildcard javascript/*post.js)
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CPPFLAGS += -Iinclude -Ilib
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CFLAGS += -Wall -std=c89 -fPIC
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CXXFLAGS += -Wall -std=c++11 -fPIC
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@ -65,6 +64,10 @@ $(JS_TARGET): LDFLAGS += $(JS_OPTIMIZE_FLAGS)
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lib: $(RELEASE_TARGET)
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.PHONY: lib
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makedirs:
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mkdir -p $(BUILD_DIR)/release $(BUILD_DIR)/debug $(BUILD_DIR)/javascript $(BUILD_DIR)/tests
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.PHONY: makedirs
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$(RELEASE_TARGET): $(RELEASE_OBJECTS)
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$(CXX) $(LDFLAGS) --shared -fPIC \
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-Wl,--version-script,version_script.ver \
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@ -112,22 +115,22 @@ all: test js lib debug
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.PHONY: lib
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### rules for building objects
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$(BUILD_DIR)/release/%.o: src/%.c
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$(BUILD_DIR)/release/%.o: src/%.c | makedirs
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$(COMPILE.c) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/release/%.o: src/%.cpp
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$(BUILD_DIR)/release/%.o: src/%.cpp | makedirs
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$(COMPILE.cc) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/debug/%.o: src/%.c
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$(BUILD_DIR)/debug/%.o: src/%.c | makedirs
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$(COMPILE.c) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/debug/%.o: src/%.cpp
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$(BUILD_DIR)/debug/%.o: src/%.cpp | makedirs
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$(COMPILE.cc) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/javascript/%.js.bc: src/%.c
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$(BUILD_DIR)/javascript/%.js.bc: src/%.c | makedirs
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$(EMCC.c) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/javascript/%.js.bc: src/%.cpp
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$(BUILD_DIR)/javascript/%.js.bc: src/%.cpp | makedirs
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$(EMCC.cc) $(OUTPUT_OPTION) $<
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$(BUILD_DIR)/tests/%: tests/%.c $(DEBUG_OBJECTS)
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