Better handling of exceptions during loading
If we get an exception during load, don't define half of window.Olm (which confuses apps). This is a partial fix to https://github.com/vector-im/riot-web/issues/2726.
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2 changed files with 24 additions and 14 deletions
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@ -419,4 +419,22 @@ olm_exports["get_library_version"] = restore_stack(function() {
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getValue(buf+2, 'i8'),
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];
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});
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}();
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})();
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// export the olm functions into the environment.
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//
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// make sure that we do this *after* populating olm_exports, so that we don't
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// get a half-built window.Olm if there is an exception.
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if (typeof module !== 'undefined' && module.exports) {
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// node / browserify
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module.exports = olm_exports;
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}
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if (typeof(window) !== 'undefined') {
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// We've been imported directly into a browser. Define the global 'Olm' object.
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// (we do this even if module.exports was defined, because it's useful to have
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// Olm in the global scope for browserified and webpacked apps.)
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window["Olm"] = olm_exports;
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}
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@ -2,32 +2,24 @@ var olm_exports = {};
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var get_random_values;
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var process; // Shadow the process object so that emscripten won't get
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// confused by browserify
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if (typeof(global) !== 'undefined' && global["window"]) {
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// We're running with browserify
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module["exports"] = olm_exports;
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global["window"]["Olm"] = olm_exports;
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get_random_values = function(buf) {
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window.crypto.getRandomValues(buf);
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};
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} else if (typeof(window) !== 'undefined') {
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// We've been imported directly into a browser.
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window["Olm"] = olm_exports;
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if (typeof(window) !== 'undefined') {
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// We've in a browser (directly, via browserify, or via webpack).
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get_random_values = function(buf) {
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window.crypto.getRandomValues(buf);
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};
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} else if (module["exports"]) {
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// We're running in node.
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module["exports"] = olm_exports;
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var nodeCrypto = require("crypto");
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get_random_values = function(buf) {
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var bytes = nodeCrypto.randomBytes(buf.length);
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buf.set(bytes);
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}
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};
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process = global["process"];
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} else {
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throw new Error("Cannot find global to attach library to");
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}
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var init = function() {
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(function() {
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var module; // Shadow the Node 'module' object so that emscripten won't try
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// to fiddle with it.
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