Better handling of exceptions during loading

If we get an exception during load, don't define half of window.Olm (which
confuses apps).

This is a partial fix to https://github.com/vector-im/riot-web/issues/2726.
This commit is contained in:
Richard van der Hoff 2016-12-12 16:52:03 +00:00
parent f6c05be8c5
commit 1bf807bf33
2 changed files with 24 additions and 14 deletions

View file

@ -419,4 +419,22 @@ olm_exports["get_library_version"] = restore_stack(function() {
getValue(buf+2, 'i8'),
];
});
}();
})();
// export the olm functions into the environment.
//
// make sure that we do this *after* populating olm_exports, so that we don't
// get a half-built window.Olm if there is an exception.
if (typeof module !== 'undefined' && module.exports) {
// node / browserify
module.exports = olm_exports;
}
if (typeof(window) !== 'undefined') {
// We've been imported directly into a browser. Define the global 'Olm' object.
// (we do this even if module.exports was defined, because it's useful to have
// Olm in the global scope for browserified and webpacked apps.)
window["Olm"] = olm_exports;
}

View file

@ -2,32 +2,24 @@ var olm_exports = {};
var get_random_values;
var process; // Shadow the process object so that emscripten won't get
// confused by browserify
if (typeof(global) !== 'undefined' && global["window"]) {
// We're running with browserify
module["exports"] = olm_exports;
global["window"]["Olm"] = olm_exports;
get_random_values = function(buf) {
window.crypto.getRandomValues(buf);
};
} else if (typeof(window) !== 'undefined') {
// We've been imported directly into a browser.
window["Olm"] = olm_exports;
if (typeof(window) !== 'undefined') {
// We've in a browser (directly, via browserify, or via webpack).
get_random_values = function(buf) {
window.crypto.getRandomValues(buf);
};
} else if (module["exports"]) {
// We're running in node.
module["exports"] = olm_exports;
var nodeCrypto = require("crypto");
get_random_values = function(buf) {
var bytes = nodeCrypto.randomBytes(buf.length);
buf.set(bytes);
}
};
process = global["process"];
} else {
throw new Error("Cannot find global to attach library to");
}
var init = function() {
(function() {
var module; // Shadow the Node 'module' object so that emscripten won't try
// to fiddle with it.