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3e1a13590a
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3e1a13590a | |||
186b09e73a |
4 changed files with 19 additions and 138 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,2 +1 @@
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build
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cmake-build-debug
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lib
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18
CMakeLists.txt
Normal file
18
CMakeLists.txt
Normal file
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@ -0,0 +1,18 @@
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set(CMAKE_TOOLCHAIN_FILE "${DEVKITPRO}/cmake/3DS.cmake")
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list(APPEND CMAKE_PREFIX_PATH "${DEVKITPRO}/portlibs/3ds/lib/pkgconfig/")
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cmake_minimum_required(VERSION 3.24)
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project(matrix-3ds-sdk)
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add_library(matrix-3ds-sdk source/matrixclient.cpp source/memorystore.cpp source/util.cpp)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(jansson REQUIRED IMPORTED_TARGET jansson)
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# libtool usage forcing this little hack
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file(READ "${DEVKITPRO}/portlibs/3ds/lib/libcurl.la" contents)
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if (contents MATCHES "dependency_libs *= *'([^']*)'")
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string(STRIP "${CMAKE_MATCH_1}" deps)
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string(REGEX REPLACE " +" ";" deps "${deps}")
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target_link_libraries(matrix-3ds-sdk PRIVATE curl PkgConfig::jansson ${deps})
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endif()
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target_include_directories(matrix-3ds-sdk PUBLIC source include "${DEVKITPRO}/portlibs/3ds/include/")
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134
Makefile
134
Makefile
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@ -1,134 +0,0 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB) $(DEVKITPRO)/portlibs/3ds
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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ifeq ($(OS),Windows_NT)
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install:
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@cp -rf lib/* $(DEVKITPRO)/portlibs/3ds/lib/
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@cp -rf include/* $(DEVKITPRO)/portlibs/3ds/include/
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else
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install:
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@sudo cp -rf lib/* $(DEVKITPRO)/portlibs/3ds/lib/
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@sudo cp -rf include/* $(DEVKITPRO)/portlibs/3ds/include/
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endif
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lib:
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@[ -d $@ ] || mkdir -p $@
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$(BUILD): lib
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) lib
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT) : $(OFILES)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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@ -18,8 +18,6 @@
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#define SOC_BUFFERSIZE 0x100000
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#define SOC_BUFFERSIZE 0x100000
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#define SYNC_TIMEOUT 10000
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#define SYNC_TIMEOUT 10000
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#define DEBUG 0
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#if DEBUG
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#if DEBUG
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#define D
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#define D
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#else
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#else
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