Compare commits

..

No commits in common. "3e1a13590a97f14ca07761dec132bae49ddc1d40" and "8b4315c98f13613632f4a9bc715b46c39edfe3be" have entirely different histories.

4 changed files with 138 additions and 19 deletions

3
.gitignore vendored
View file

@ -1 +1,2 @@
cmake-build-debug build
lib

View file

@ -1,18 +0,0 @@
set(CMAKE_TOOLCHAIN_FILE "${DEVKITPRO}/cmake/3DS.cmake")
list(APPEND CMAKE_PREFIX_PATH "${DEVKITPRO}/portlibs/3ds/lib/pkgconfig/")
cmake_minimum_required(VERSION 3.24)
project(matrix-3ds-sdk)
add_library(matrix-3ds-sdk source/matrixclient.cpp source/memorystore.cpp source/util.cpp)
find_package(PkgConfig REQUIRED)
pkg_check_modules(jansson REQUIRED IMPORTED_TARGET jansson)
# libtool usage forcing this little hack
file(READ "${DEVKITPRO}/portlibs/3ds/lib/libcurl.la" contents)
if (contents MATCHES "dependency_libs *= *'([^']*)'")
string(STRIP "${CMAKE_MATCH_1}" deps)
string(REGEX REPLACE " +" ";" deps "${deps}")
target_link_libraries(matrix-3ds-sdk PRIVATE curl PkgConfig::jansson ${deps})
endif()
target_include_directories(matrix-3ds-sdk PUBLIC source include "${DEVKITPRO}/portlibs/3ds/include/")

134
Makefile Normal file
View file

@ -0,0 +1,134 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(DEVKITPRO)/portlibs/3ds
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
ifeq ($(OS),Windows_NT)
install:
@cp -rf lib/* $(DEVKITPRO)/portlibs/3ds/lib/
@cp -rf include/* $(DEVKITPRO)/portlibs/3ds/include/
else
install:
@sudo cp -rf lib/* $(DEVKITPRO)/portlibs/3ds/lib/
@sudo cp -rf include/* $(DEVKITPRO)/portlibs/3ds/include/
endif
lib:
@[ -d $@ ] || mkdir -p $@
$(BUILD): lib
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) lib
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View file

@ -18,6 +18,8 @@
#define SOC_BUFFERSIZE 0x100000 #define SOC_BUFFERSIZE 0x100000
#define SYNC_TIMEOUT 10000 #define SYNC_TIMEOUT 10000
#define DEBUG 0
#if DEBUG #if DEBUG
#define D #define D
#else #else