Tried to fix screen tearing in picom conf
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1 changed files with 4 additions and 3 deletions
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@ -215,6 +215,9 @@ blur-background-exclude = [
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# backend = "glx"
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# backend = "glx"
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backend = "xrender";
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backend = "xrender";
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glx-no-stencil = true;
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glx-copy-from-front = false;
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# Enable/disable VSync.
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# Enable/disable VSync.
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# vsync = false
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# vsync = false
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vsync = true;
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vsync = true;
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@ -254,7 +257,7 @@ detect-client-opacity = true;
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# to maximize performance for full-screen windows. Known to cause flickering
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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# when redirecting/unredirecting windows.
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#
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#
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# unredir-if-possible = false
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unredir-if-possible = false
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# unredir-if-possible-delay = 0
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@ -298,7 +301,6 @@ detect-transient = true;
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# practically happened) and may not work with blur-background.
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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# My tests show a 15% performance boost. Recommended.
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#
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#
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glx-no-stencil = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# Probably could improve performance on rapid window content changes,
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@ -313,7 +315,6 @@ glx-no-stencil = true;
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# The opposing option is use-damage
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# The opposing option is use-damage
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#
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#
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# no-use-damage = false
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# no-use-damage = false
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use-damage = false;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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