refactor(eww -> timer): Now using bash script for timer logic
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2 changed files with 76 additions and 46 deletions
69
bar/eww/scripts/timer
Executable file
69
bar/eww/scripts/timer
Executable file
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#!/usr/bin/env bash
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WORK_TIME=1200
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PAUSE_TIME=300
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timer_state_pid=0
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timer_state_state="inactive"
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timer_state_time="00:00"
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timer_state_progress=100
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sub_timer_pid=0
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start_timer() {
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timer_type=$1
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duration=0
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timer_state_state="$timer_type" # Update done later
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if [ "$timer_type" = "work" ]; then
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duration=$WORK_TIME
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timer_type="pause"
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elif [ "$timer_type" = "pause" ]; then
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duration=$PAUSE_TIME
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timer_type="work"
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else
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echo "Invalid argument"
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exit 1
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fi
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for ((i=duration; i>=0; i--)); do
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timer_state_progress=$((i * 100 / duration))
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timer_state_time="$(date -u -d @$i +'%M:%S')"
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update_timer_state
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sleep 1
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done
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start_timer "$timer_type"
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}
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update_timer_state() {
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echo "{\"pid\": $timer_state_pid, \"state\": \"$timer_state_state\", \"time\": \"$timer_state_time\", \"progress\": $timer_state_progress}"
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}
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handle_signal() {
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# If a timer is running, kill it
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if [ $sub_timer_pid -ne 0 ]; then
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kill -9 $sub_timer_pid
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sub_timer_pid=0
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timer_state_state="inactive"
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timer_state_progress=100
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update_timer_state
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else
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start_timer "work" &
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sub_timer_pid=$!
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# Will wait forever
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wait $sub_timer_pid
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fi
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}
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# Set up the signal handler
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trap handle_signal SIGUSR1
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timer_state_pid=$$; update_timer_state
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while true; do
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sleep infinity &
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wait
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done
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@ -1,57 +1,18 @@
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(defvar WORK_TIME_SEC 1200)
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(defvar PAUSE_TIME_SEC 300)
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(defvar timer-state "inactive")
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(defvar timer-start-time 0)
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(defpoll timer-time
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:interval "900ms"
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:run-while {timer-state != "inactive"}
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`date +%s`)
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(defpoll timer-work-period
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:interval "20m"
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:initial "first"
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:run-while {timer-state == "work"}
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`if [ "$(eww get timer-work-period)" == "first" ]; then
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eww update timer-start-time=$(date +%s)
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echo next
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else
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notify-send -c grind-timer -i ~/Images/Icons/moai.jpg "Work period over" "You can take a little nap now."
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eww update timer-state=pause timer-pause-period=first
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echo final
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fi`) ; TODO: Put in a separate script
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(defpoll timer-pause-period
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:interval "5m"
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:initial "first"
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:run-while {timer-state == "pause"}
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`if [ "$(eww get timer-pause-period)" == "first" ]; then
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eww update timer-start-time=$(date +%s)
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echo next
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else
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notify-send -c grind-timer -i ~/Images/Icons/moai.jpg "Pause period over" "Back to grinding we go."
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eww update timer-state=work timer-work-period=first
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echo final
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fi`) ; TODO: Put in a separate script
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(deflisten timer_state :initial '{"pid": 0, "state": "inactive", "time": "00:00", "progress": 100}' "~/.config/eww/scripts/timer")
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(defwidget start-button []
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(button
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:class "start-button"
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:vexpand true
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:onclick "eww update timer-state=${timer-state == "inactive" ? "work" : "inactive"} timer-work-period=first timer-pause-period=first"
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:onclick "kill -10 ${timer_state.pid}"
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(overlay
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(circular-progress
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:class "circle-progress"
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:value "${
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timer-state == "inactive" ? 100 :
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100 * (timer-start-time + (timer-state == "work" ? WORK_TIME_SEC : PAUSE_TIME_SEC) - timer-time)
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/ (timer-state == "work" ? WORK_TIME_SEC : PAUSE_TIME_SEC)
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}"
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:value "${timer_state.progress}"
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:thickness 6
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:start-at 75
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:clockwise true)
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(label :class "start-icon" :text "${timer-state == "inactive" ? 'Start' : (timer-state == "work" ? "Working" : "Pause")}")
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(label :class "start-icon" :text "${timer_state.state == "inactive" ? 'Start' : (timer_state.state == "work" ? "Working" : "Pause")}")
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)
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)
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)
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@ -60,13 +21,13 @@
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(box
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:orientation "v"
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:space-evenly false
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:class "timer ${timer-state}"
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:class "timer ${timer_state.state}"
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(label :class "timer-title" :text "Grind timer")
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(start-button :valign "center" :vexpand true)
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(revealer
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:transition "slideup"
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:reveal {timer-state != "inactive"}
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(label :class "timer-text" :text "${timer-state != "inactive" ? formattime(timer-start-time - (3600 - (timer-state == "work" ? WORK_TIME_SEC : PAUSE_TIME_SEC)) - timer-time, "%H:%M:%S") : "00:20:00"}")
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:reveal {timer_state.state != "inactive"}
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(label :class "timer-text" :text "${timer_state.time}")
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)
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)
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)
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